Thursday, February 11, 2016

Marth and Lucina after the 1.1.4 Update

These two always seem to get the same buffs at the same time, almost like they are clones...
This aside, Marth and Lucina got some amazing buffs in this latest patch. Marth got a kill confirm off of his down throw, both recieved damage buffs, range buffs, and much more. Let's get into it and I will talk more about how viable I think they are after this updates.

Lucinan Changes
  • Jab 1:
    • Duration: 28F -> 25F
    • Hitbox X Position: 6.5 -> 7
  • Jab 2 Hitbox X Position: 6.5 -> 7
  • Ftilt:
    • Duration: 36F -> 33F
    • Hitbox X Position: 6.7 -> 7.7
    • Second Hitbox X Position: 2 -> 2.5
    Dtilt:
    • Hitbox X Position: 6.7 -> 8.2
    • Second Hitbox X/Y Position: 15.2/3.2 -> 16.7/2.7
    Nair:
    • Nair First Hit:
      • Damage: 3.345 -> 4.2
      • Hitbox X Position: 6.7 -> 7.7
    • Nair Second Hit:
      • Damage: 7.6 -> 8.5
      • Hitbox X Position: 6.5 -> 7.5
  • Fair:
    • Damage: 8.5 -> 10.5
    • Hitbox X Position: 6.7 -> 7.7
  • Bair:
    • Damage: 9.975 -> 11.8
    • Hitbox X Position: 6.7 -> 7.7
    • Second Hitbox X Position: 2 -> 2.5
  • Uair Damage: 9.975 -> 11.4
  • Dair Normal/Meteor Damage: 11.4/13.3 -> 12.3/14.2
  • Utilt Duration: 36F -> 33F
  • Dsmash Duration: 64F -> 54F
  • Dancing Blade:
    • Startup: 7F -> 6F
    • Total Ground/Air Duration: 42/32F -> 41/31F
So overall, these changes might not mean much to you, so i will try to break it down. On her neutral air, she recieved damage buffs, and a change to the hitbox, extending it about 15% further than it used to go. Her forward air had the same thing, increasing damage by 2 points. Back air  got more changes and deals more damage now and is a ton better at killing. Up air had damage in creased, down air had a damage increase. The lag on the end of some moves was decreased, such as down smash, up tilt, side b, and Jab.

Here are the changes to Marth
  • Jab 1:
    • Duration: 28F -> 25F
    • Tipper Hitbox X Position: 6.5 -> 7
  • Jab 2 Tipper Hitbox X Position: 6.5 -> 7
  • Ftilt:
    • Duration: 36F -> 33F
    • Tipper Hitbox X Position: 6.7 -> 7.7
    • Sour Hitbox X Position: 2 -> 2.5
    Dtilt:
    • Tipper Hitbox X Position: 6.7 -> 8.2
    • Sour Hitbox X/Y Position: 15.2/3.2 -> 16.7/2.7
    Nair:
    • Nair First Hit:
      • Sour/Tipper Damage: 3/4 -> 3.5/5
      • Tipper Hitbox X Position: 6.7 -> 7.7
    • Nair Second Hit:
      • Sour/Tipper Damage: 7/9 -> 7/9.5
      • Tipper Hitbox X Position: 6.5 -> 7.5
  • Fair:
    • Sour/Tipper Damage: 7/10 -> 8/11.5
    • Tipper Hitbox X Position: 6.7 -> 7.7
  • Bair:
    • Tipper Damage: 12 -> 12.5
    • Tipper Hitbox X Position: 6.7 -> 7.7
    • Sour Hitbox X Position: 2 -> 2.5
  • Uair Sour/Tipper Damage: 9/12 -> 9.5/13
  • Dair Sour/Tipper/Meteor Damage: 11/13/14 -> 12/14/15
  • Utilt Duration: 36F -> 33F
  • Dsmash Duration: 64F -> 54F
  • Dancing Blade:
    • Startup: 7F -> 6F
    • Total Ground/Air Duration: 42/32F -> 41/31F
Now, Marth shared most oof the changes that lucina had got in this patch but also got a few changes that were unique to himself, since Lucina does not have a tipper sweet spot on her sword. The damage buffs were across both Marth's sweet and sour spots. The sweet spot for marths sword also was enlarged making some things combo better and some things kill easier. This was one thing that made down throw up air a kill move now as it can reach the tipper spot of his sword in time to get a Ko around 80 to 100 percent depedning on the characters weight.

Now overall, I think these buffs were really needed as before the patch the characters were quite lack luster all around. Now that this patch is live I think these pcharacters are going to be com a lot more viable in competitive play and I think they might actually see some tournament use. The changes allowed for them to rack up damage easier, combo better, and to kill far earlier. Now their forward air can kill around 100% almost 25% earlier than it used to. Their jab also can combo into a forward or up smash for easy and free kills. Overall I think these characters have quite a bit of potential now. Marth is going to be better than Lucina because his tipper is easier to place now, and is far better than lucina's normal sword. Thanks for reading this and let me know if you feel they are going to see more play!

Information was retrieved from Smashboards

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