Thursday, March 24, 2016

The Bidou Tech - Thoughts and Concerns

Many of you have heard of this tech, for those who haven't the best way for me to explain it is for you to watch this video made from My Smash Corner. It is essentially a really advanced and confusing way to perform perfectly timed attacks and do things you couldn't normally do with a traditional button layout. This tech looks scary, as it has a ton of unique options it opens up for tons of characters. If someone is able to bring this to a competitive scene, the movement options someone has increases exponentially. No person not using this could compete. If they are able to always be frame perfect, they are going to be insane. The approach options that this allows are even more insane. Just the possibilities that are given by this tech is just going to completely alter the game if someone performs them.

But no one will.

This is a completely hypothetical tech. No human is going to be able to be frame perfectly continue to perform this tech. It is simply unrealistic to assume someone is going to be able to do this. The controls would probably have destroyed your fingers by time you are able to perform these techs reliably. The controls are awkward and not going to just take a little time to get use to. It is a very radical change to go from the normal controls and way you hold your hand to how you would need to in order to perform the Bidou tech. Now, some of these things have potential of being implemented into the top tier players' game play, but most of what was shown isn't practical.

I may sound pessimistic, but the human mind can't do all of the things that are required in order to perform this tech. I really wish it was something simple such as wave dashing that could still alter the game, but our tech is just too hard to be conceivable to pull off in tournaments reliably, especially if you plan on playing for years.

Character Analysis - Zero Suit Samus - Patch 1.1.5

Zero Suit Samus (ZSS) has been on of the reigning champions of the top tier since the games release. Her grab combos, ability to paralyze, and early kill options made her very deadly. But recently, as of patch 1.1.5, she isn't looking like she is going to be as deadly, here you can check out all the changes she got.

ZZS main issue from this patch is the changing of her play style. She was a high risk high reward character so to speak, that put everything on the line to connect her grab, down throw into tons of aerials and possibly a boost kick (Up special) to finish a stock. These grab combos were honestly ridiculous when pulled off by a skilled player such as Nairo. Now this combo is much more underwhelming, performing much less damage, and not being able to set up into the up special boost kick kill as successfully. Her grab just simply isn't smart to do anymore. She has one of the longest durations of grab animation in the game, and her tether grab now has a shorter length that it can reach making it harder to land. She is going to have to adapt to remain in the top tiers.

I suggest that ZSS begin playing more in the air. She has great spacing and aerial moves, that tack on damage and can lead into early kills with her paralyze gun to down b combo. Her aerial moves still combo very well and utilizing just these make the character scary. She has great aerial mobility and combo game, amazing recovery, and early kill options. I believe fully that Zero Suit still is able to compete even after all the nerfs she received this patch. It is going to be allmost as if she is a new character though. She won't rely on grab as much, only using it in very safe situations, she won't be able to get as many early kills off of boost kick, and will ultimately have to play more of the neutral since she can not extend her combos as long. I feel that she is still a very fun character to play, but many people are going to discontinue playing her after these changes that happened to her.

Now, I want to address the change. Did I feel a nerf was needed for ZSS? No. Not really. But, that being said, I still do completely understand why she was nerfed. Nairo performed exceptionally well with her at a major event that Sakurai was attending, and he did not like what he saw. When played at a high level, a skilled ZSS player was very scary and probably the best character in the game. However, at low levels she was not nearly as scary, and it hurt many people that were playing her.  I do sympathize with the people who were affected, but I feel they need to move on from her or face the facts and adapt.

Patch 1.1.5 Analysis

Not too long ago we were surprised with a patch that we were unaware of. Smash 4 has apparently stopped development on the game, yet we are still receiving some balancing patches to make sure everything is okay for the final form of the game. Pretty much the top tier characters changed a ton, and a bunch of the low tiers received greatly needed buffs. To check out a full compilation of all the changes, take a look here.

My favorite change that happened included all the buffs that Charizard received. Many of his aerial attacks now have less end lag, his back air now kills earlier and does 1% more damage, he is now one unit heavier, and most importantly, he now has better air mobility. Overall, the changes didn't do a ton but anything helps when you're living as a low tier main.

Another awesome change that happened was everything that Ganondorf had changed. He now has better mobility, weight, damage output, combos, you name it. Tons of things were changed about Ganon, and he looks and feels a ton better now post patch.

Mewtwo had a weight buff and speed buff making him combo better and live longer. These changes really helped him out and are making him look very dangerous in the meta.

Sheik was nerfed greatly, she no longer has any kill confirm options, and she doesn't have as great of a combo games. Mainly, the removal of her down throw up air or vanish kill confirm caused her to lose her ability to kill. I have actually started playing sheik now post patch 1.1.5, however strange it may be now that she is the worst she has ever been in smash bros.

One of the more detrimental changes happened to Zero Suit Samus. She had many of her grab follow ups removed, damage decreased on her nair up air and throws, hit box reductions, and knock back growth increased on her combo moves. Altogether, these changes really hurt her and have knocked her from being second or third best to maybe even out of the top ten.


Friday, March 11, 2016

Character Analysis - Sonic

Sonic the Hedgehog, one of the coolest characters we got in this game is a very strong character as many will agree. He came over to Nintendo in Brawl, as he is originally from Sega, and made a return to the Smash Bros. series in the Wii u./ 3ds version. Over the past week or so I have been playing Sonic, and I just wanted to share my opinion on him.

Sonic has a lot of good things going for him, he is the 7th fastest walker, and by far the fastest runner in the game. His run speed makes him be able to punish his opponent from almost anywhere. He is so fast that it is noticeable just how much faster he is than even the second fastest character. His speed is probably his most deadly tool, as it is just amazing how fast he is compared to someone even like Shiek, who you expect to be very fast. Sonic has a great combo game, he can do side special into many attacks like up air, Nair, Dair, Fair, and Bair, or even a footstool that could lead to tech chase situations or a jab reset. Sonic has a ton of range on his forward smash, a deadly jump cancel up smash, and then a mediocre down smash. His aerials all combo fairly well, and can be used out of his up b. This can set up early kills. His up b is also is able to gimp people off the edge as it falls out from under Sonic after he uses it. Sonic has a strong grab game as he has a good grab speed, range, and is able to get in quickly on his opponents. He has quite a few follow ups to his up throw, depending on percent, and his back throw kills rather. His up throw can combo super easily because he is able to attack out of his up B. But, Sonic is very linear, and can easily be countered by top level players. He is very good for rewarding your reactions, or punishing people with slow reactions. Overall, I think that he has earned his spot as a top tier, but isn't a fun character because of how linear he is.