Thursday, February 11, 2016

Character Analysis - Diddy Kong

Diddy Kong is a character that if you have played Smash 4 at all you know something about. He has been a top tier character since the game came out practically, with his deadly "Hoo Haa" combo that used to exist as a deadly kill option, but was later patched out. So, with out further ado, lets get into my analysis of Diddy Kong in the 1.1.4 patch.

Diddy Kong is a quick character that is medium weight and has a great combo game. his grab combos can get him lots of percent early on for almost no risk, and are easy to set up. His down special gives him access to grab a banana peel which he can use as an item to trip opponents ( or himself if the opponent throws it back) this banana peel is vital in his game play and will lead into your kill set ups and you grab combos. So Diddy kong wants to use his up throw, then is able to follow up into almost any of his aerials, the optimal one depends on the percentage the opponent is at, but it is a great tool for tacking on percents almost all the way to where it will kill. Diddy  Kong's speed makes him very scary as he can mix up and get in on you and get a free 20-25% because he got a grab. These can string together and make you deal up to 60% at very low risk , very quickly. Down air spikes at early percents, does 13% , and also can cause jab resets.

Diddy Kong's aerials are very important, his up air coming out on frame 4 is great for getting out of combos, and it is able to kill at high percents. His forward air does 10% and can string together very easily and make your opponent take lots of perecent because you landed one. His back air is a very quick move as well coming out on frame 5 and doing 9%, and it is a goo kill option and spacing option. His back air can also combo into itself up to three times if you time it correctly. Short hop into two back airs is a great tool for getting a early hit.

Didd'y kongs neutral b fires a peanut that also acts as an item and can be reversed in the air to help you have different movement options. Up b is good at recovering long distances but is easy to get gimped during. Side B can help you recover, but is a command grab that can kill of stage, or if you press b or a again after you side b, it will turn into a kicking attack, but be careful you can't stop this move in the air unless you hit the ground.

Now Diddy's most important tool is his down b, which grabs a banana. If you hit your opponent with this you can get some free smash attacks and early kills.

Overall, Diddy kong is for sure a top ten character that I really enjoy playing, but has a gimp-able recovery.

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