Thursday, January 21, 2016

Character Analysis - Ryu (Part two)

In part one I covered Ryu's aerial moves, go check that out if you haven't it's what makes Ryu amazing.

Smash Attacks -

Forward Smash - Ryu's Forward smash is a move that kills really early, it does 16 percent and does quite a bit of shield damage

Up Smash - This move is easy to combo into and it allows you to block some aerial attacks

Down Smash- This move is really great for trying to build space between you and your opponent as it comes out quickly, and it does 16% , so again it does lots, and has great range. Also his foot is invincible during it so he can do this over the ledge to try and catch people recovering.

Tilts -

Not going into specific about each tilt attack, but Ryu has twice as many tilts as most characters, with a light and heavy version of each tilt. Ryu's uptilt and down tilt are amazing for combos, and his heavy Uptilt allows him to be impenetrable to aerial attacks and can combo into Shoryuken.
Ryu's Heavy version of forward tilt is a great move as it has trample, which means it will pretty much just beat any attack it clashes with. This is also a great move for breaking shields, as any hit plus a heavy forward tilt on a shield pretty much means it breaks their shield.

Special Moves -

Ryu is unique in the fact that he has more special moves than any other character. He has the regular side B, up B, neutral B, and down B, but he also has ways to input his special move that resemble the inputs that you would use for Street Fighter, the game that Ryu comes from. You can do down, quarter circle forward B, Half circle forward B, or regular B to input a Hadoken, a firey blue ball of energy that does 8%. You can do a half circle backward or side B to input Ryu's Tatsumaki Senpuki, or tornado kick in which Ryu propels himself forward by hurling his foot around his body quickly. This move is great for recovering and racking up damage. Ryu also has his famous shoryuken that can be done by imputing up and B at the same time, or forward, down, down forward, forward, A to input his "True" version of shoryuken. This version kills extremely early and will be pretty much how Ryu gets 99% of his kills. This move is easy to combo into and has invincibility during it's start up.


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