Thursday, January 28, 2016

Character Analysis - Mewtwo (Part 2)

In this part we are going to go over kill options.

So as I talked about earlier, Mewtwo has gotten so much better lately. His aerials were boosted in percent damage and knock back, allowing his up aerial to be able to kill around 80-90%.  This was a much needed buff as he pretty much had nothing going for him before the patch.

Mewtwo's up special also has some cool interaction with ledges. He can perform something called a Ledge Cancel which allows him to pull off crazy combos. Ledge cancelling occurs when you teleport with the up special and land right on the edge of the map or a platform, then Mewtwo's mommentum carriers himself off the stage, no longer in the free fall position that would normally occur after an up special, and allows him to attack or continue his combo string if timed correctly. One thing you can do with this ability is get an early spike off the ledge when your opponent is recovering by charging shadow ball while they are off stage, making them believe they are safe and need to recover low, then canceling shadow ball with an up special and getting a down air right as the opponent is about to get to the ledge. This takes a lot of practice but is something that is really needed in Mewtwo's game play.

Mewtwo has an insane Up smash. It kills early, it catches people in weird angles, and has the ability to slide if you jump cancel it. It reaches through almost any platform and is one of his easiest kill options.

Overall I find Mewtwo to combo really well as I mentioned before, he is able to kill kind of early, recover long distances, but really lacks the ability to survive very long because of his light weight. His speed makes him great on the ground, his throws are amazing, but lack consistent follow ups, his grab is sub par. I think he is a good character but probably finds himself sitting around the middle 50% of the tier list. I think Mewtwo is an insanely fun character to play and I enjoy playing him myself a lot, but isn't a perfect character for competitive play.

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