Thursday, January 21, 2016

Character Analysis - Ryu (Part One)

This will be the first of many character analysis you see and I will probably edit the format of it as I go, but this is going to be a type of post where I share my thoughts on a specific character, going through the moves of each character and how good I think the character is, how fun they are to play, and many other things I feel that are important to say about them. So, here is my opinion on Ryu.

Ryu currently is one of the top 3 characters in the game. This isn't really an opinion even, just based purely off how good the character is. I will go through his moves and analyze them in depth and how viable I think he is.

Aerial moves

Neutral air- His neutral air (nair) does 8% when it hits the strong hitbox and 4% on weak hitbox. This move combos extremely well, and if timed correctly can carry opponents accross the stage in an amazing combo string. Short hopping and immediately doing your nair allows you to be able to nair twice off the short hop, the first coming out right as you jump, the second starting up just a few frames before you hit the ground.

Forward air - Ryu's fair is amazing. It can do 15 damage at the base of his foot, 13 damage in his calve range, and 8 to 9% in his thigh area hit box. Depending on the hit box you get, you are able to combo it into other moves almost for free. Sour spot fair is a move that will allow you to combo into pretty much any of Ryu's other moves

Up air- Ryu's up air is a double hit that does 11% if both connect, it is decent, as it can kill off the top, and can be comboed into as it doesn't have much start up frames.

Back air - Ryu's bair is going to be a move that kills pretty early, it deals 16%, or 13% if you hit the sour spot, and has lots of knockback. It is a really good move for building space between you and your opponent.

Down air- Ryu's dair is amazing. It can spike at the tip of his arm, and does 14%. This move will pretty much combo into Ryu's Shoryuken, or many other moves making it great on and off stage.



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