Thursday, March 24, 2016

Patch 1.1.5 Analysis

Not too long ago we were surprised with a patch that we were unaware of. Smash 4 has apparently stopped development on the game, yet we are still receiving some balancing patches to make sure everything is okay for the final form of the game. Pretty much the top tier characters changed a ton, and a bunch of the low tiers received greatly needed buffs. To check out a full compilation of all the changes, take a look here.

My favorite change that happened included all the buffs that Charizard received. Many of his aerial attacks now have less end lag, his back air now kills earlier and does 1% more damage, he is now one unit heavier, and most importantly, he now has better air mobility. Overall, the changes didn't do a ton but anything helps when you're living as a low tier main.

Another awesome change that happened was everything that Ganondorf had changed. He now has better mobility, weight, damage output, combos, you name it. Tons of things were changed about Ganon, and he looks and feels a ton better now post patch.

Mewtwo had a weight buff and speed buff making him combo better and live longer. These changes really helped him out and are making him look very dangerous in the meta.

Sheik was nerfed greatly, she no longer has any kill confirm options, and she doesn't have as great of a combo games. Mainly, the removal of her down throw up air or vanish kill confirm caused her to lose her ability to kill. I have actually started playing sheik now post patch 1.1.5, however strange it may be now that she is the worst she has ever been in smash bros.

One of the more detrimental changes happened to Zero Suit Samus. She had many of her grab follow ups removed, damage decreased on her nair up air and throws, hit box reductions, and knock back growth increased on her combo moves. Altogether, these changes really hurt her and have knocked her from being second or third best to maybe even out of the top ten.


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